post How Did The PCSX2 Develop

April 18th, 2013

Filed under: PCSX2/MAC — zedr0n @ 2:21 am

Two PCSX-Reloaded programmers working for PlayStation are responsible for the creation of the PCSX2 in 2001. Once the team got bigger and new programmers joined in, the homebrew started to run smoothly. Their main goal was to be able to see the PS2 running as well and with the help of a large number of revisions and changes they brought to the plug-ins the smart programmers managed to create games and transfer them to the loading screen.


In-Game Footage Additions


They were also successful with sending additional in-game footage for various other games. They initiated their work on the BIOS part of the PlayStation 2, which took a lot of time and some amazing efforts. They originally got it to work at slow speeds and accompanied by poor graphics. This made the experts concentrate on adding all the parts that were missing on the emulator. They began to change the existing hacks with better emulation and even introduced the very first recompiler which seemingly boosted the speed of the emulator. Better compatibility was obtained and once the team got even bigger with the help of Zerofrog, it was only a matter of time until the ZeroGS and the ZeroSPU2 plug-ins were added. Zerofrog managed to write the EE and VU recompilers all over again; this automatically gave birth to much higher speeds for the version of the emulator that was sent out to the public five years later. For those of you passionate about playing the lottery, the good news it won’t take you five years to learn some quick lotto tips, especially with the help of the LotteryMaster site.


Team Changes Over The Years

One year later in 2007, GiGaHeRz programmer got the Netplay to work; unfortunately, Zerofrog soon decided to leave the team and hence some small changes had to be brought to the emulator. The remaining programmers became fully in charge with keeping the project up and running. New programmers were soon added to the team and they all worked together at the development of the PCSX2 0.9.8.

post PCSX2 0.9.7 – Alpha version

July 2nd, 2012

Filed under: PCSX2/MAC — zedr0n @ 12:25 am

And the day has come – I’m releasing a very early alpha version of 0.9.7 – it does play some games but you are advised to do a lot of save states.

I’m going to continue working on this so hopefully will get better as the time goes on.

You can grab it here: pcsx2 0.9.7.dmg

The installer includes another mandatory package – WXWidgets.pkg which should be installed after Libraries.pkg. Note that Uninstaller.pkg is going to delete the whole install but otherwise 0.9.6 and 0.9.7 coexist well.

Here’s how FFX looks on 0.9.7 vs 0.9.6:

post Lion update – PCSX2 0.9.6

June 30th, 2012

Filed under: Uncategorized — zedr0n @ 4:39 pm

I’m releasing a slightly updated version of pcsx2 0.9.6 – it should crash less because of the audio plugin. 0.9.7 is proving very difficult so no update for now.

From this version onwards this becomes a regular .dmg bundle with separated from the required libraries package – which is still included in the dmg by default.

You can get it from Downloads or direct link – pcsx2.dmg

The package has been cleaned so that all libraries reside in /usr/local/pcsx2 and can be removed easily. The Uninstaller.pkg included in the dmg will do that for you.

Latest version of XQuartz and CG framework still required

post OnePAD 1.1.0

July 25th, 2011

Filed under: PCSX2/MAC — zedr0n @ 11:02 pm

Unfortunately, for the last couple of months I didn’t have much time to work on pcsx2/mac and that’s why the release is getting delayed. So current timeline is it’s done when it’s done.
I’ve fixed one of the issues though and releasing the new PAD plugin which will be used for 0.9.7, should offer better compatibility as that’s the official linux PAD plugin now.

Grab it here: OnePAD

post Some timelines

April 6th, 2011

Filed under: PCSX2/MAC — zedr0n @ 2:57 pm

So, for 0.9.7 release I’m planning end april as a release window. Mostly because I have a week off and finally can do some final bug chasing. Just wanted to let you know :)

post Graphics plugin update – ZZOgl-pg 0.1.0 released

January 30th, 2011

Filed under: PCSX2/MAC — zedr0n @ 1:12 pm

And another release to close off my holiday week :p The zzogl plugin has been updated to svn r3536 which should fix quite a few compatibility issues and is closer to what will be used for 0.9.7 release. You can download the regular plugin dmg here. Just to remind about the installation process here’s the link for the old youtube plugin installation video

There was a problem with zzogl not showing some elements of the gui, e.g. arrow in ffx menu so that’s one of the things resolved



post 0.9.7 FFX sneak peek

January 28th, 2011

Filed under: PCSX2/MAC — zedr0n @ 11:18 pm

So, just to update, 0.9.7 compiles fine, most of the bugs have been rooted out, so it’s progressing nicely. Just a small preview, here’re first several minutes of ffx. Doesn’t crash after the first fmv anymore :)

ZZOgl has also been updated to match the more recent svn, so the video is running pcsx2 0.9.7 beta 2 equivalent pretty much.

A 13 minute ffx playthrough on the latest release can you watch here –

post Critical update – 0.9.6

January 26th, 2011

Filed under: PCSX2/MAC — zedr0n @ 9:44 pm

Apologies for this but I’ve been working on 0.9.7 today and this led to fixing a very big performance problem in 0.9.6. Please redownload the package again, this will include the updated binary. The performance difference should be 25% to 75% faster than before. For once, I can now play ffx full speed :)


P.S. The first fmv for ffx is still broken, as 0.9.7 is booting bios already, I’m spending most of my time on 0.9.7 but I still have it on my ToDo list.

post Snow Leopard 0.9.6 release

January 25th, 2011

Filed under: Uncategorized — zedr0n @ 10:02 pm

I’m releasing the latest 0.9.6 into the wild, the new link for the package is here. The package only works on Snow Leopard 10.6.3 and higher, you’ve been warned.

The new package includes the zerospu2/portaudio by default and the version of zzogl included is the latest r213 so no more downloads required.

The package should install fine on top of the previous release but I’ll also try to release an uninstaller at some point.

post 0.9.7 progress

January 24th, 2011

Filed under: Uncategorized — zedr0n @ 12:50 am

I’m still having problems setting up a SL in vm so got caught up in some 0.9.7 development. So, 0.9.7 is compiled and I have the gui showing up, lots more debugging still to do but it seems possible that 0.9.6 SL and 0.9.7 will go live the same week :)

0.9.7 gui

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