April 18th, 2013
Two PCSX-Reloaded programmers working for PlayStation are responsible for the creation of the PCSX2 in 2001. Once the team got bigger and new programmers joined in, the homebrew started to run smoothly. Their main goal was to be able to see the PS2 running as well and with the help of a large number of revisions and changes they brought to the plug-ins the smart programmers managed to create games and transfer them to the loading screen.
In-Game Footage Additions
They were also successful with sending additional in-game footage for various other games. They initiated their work on the BIOS part of the PlayStation 2, which took a lot of time and some amazing efforts. They originally got it to work at slow speeds and accompanied by poor graphics. This made the experts concentrate on adding all the parts that were missing on the emulator. They began to change the existing hacks with better emulation and even introduced the very first recompiler which seemingly boosted the speed of the emulator. Better compatibility was obtained and once the team got even bigger with the help of Zerofrog, it was only a matter of time until the ZeroGS and the ZeroSPU2 plug-ins were added. Zerofrog managed to write the EE and VU recompilers all over again; this automatically gave birth to much higher speeds for the version of the emulator that was sent out to the public five years later. For those of you passionate about playing the lottery, the good news it won’t take you five years to learn some quick lotto tips, especially with the help of the LotteryMaster site.
Team Changes Over The Years
One year later in 2007, GiGaHeRz programmer got the Netplay to work; unfortunately, Zerofrog soon decided to leave the team and hence some small changes had to be brought to the emulator. The remaining programmers became fully in charge with keeping the project up and running. New programmers were soon added to the team and they all worked together at the development of the PCSX2 0.9.8.
July 2nd, 2012
And the day has come – I’m releasing a very early alpha version of 0.9.7 – it does play some games but you are advised to do a lot of save states.
I’m going to continue working on this so hopefully will get better as the time goes on.
You can grab it here: pcsx2 0.9.7.dmg
The installer includes another mandatory package – WXWidgets.pkg which should be installed after Libraries.pkg. Note that Uninstaller.pkg is going to delete the whole install but otherwise 0.9.6 and 0.9.7 coexist well.
Here’s how FFX looks on 0.9.7 vs 0.9.6:
June 30th, 2012
I’m releasing a slightly updated version of pcsx2 0.9.6 – it should crash less because of the audio plugin. 0.9.7 is proving very difficult so no update for now.
From this version onwards this becomes a regular .dmg bundle with pcsx2.app separated from the required libraries package – which is still included in the dmg by default.
You can get it from Downloads or direct link – pcsx2.dmg
The package has been cleaned so that all libraries reside in /usr/local/pcsx2 and can be removed easily. The Uninstaller.pkg included in the dmg will do that for you.
Latest version of XQuartz and CG framework still required
July 25th, 2011
Unfortunately, for the last couple of months I didn’t have much time to work on pcsx2/mac and that’s why the release is getting delayed. So current timeline is it’s done when it’s done.
I’ve fixed one of the issues though and releasing the new PAD plugin which will be used for 0.9.7, should offer better compatibility as that’s the official linux PAD plugin now.
Grab it here: OnePAD
April 6th, 2011
So, for 0.9.7 release I’m planning end april as a release window. Mostly because I have a week off and finally can do some final bug chasing. Just wanted to let you know
January 30th, 2011
And another release to close off my holiday week :p The zzogl plugin has been updated to svn r3536 which should fix quite a few compatibility issues and is closer to what will be used for 0.9.7 release. You can download the regular plugin dmg here. Just to remind about the installation process here’s the link for the old youtube plugin installation video
There was a problem with zzogl not showing some elements of the gui, e.g. arrow in ffx menu so that’s one of the things resolved VS
January 28th, 2011
So, just to update, 0.9.7 compiles fine, most of the bugs have been rooted out, so it’s progressing nicely. Just a small preview, here’re first several minutes of ffx. Doesn’t crash after the first fmv anymore
ZZOgl has also been updated to match the more recent svn, so the video is running pcsx2 0.9.7 beta 2 equivalent pretty much.
A 13 minute ffx playthrough on the latest release can you watch here – http://www.youtube.com/watch?v=dVVCrHvjdYA
January 25th, 2011
I’m releasing the latest 0.9.6 into the wild, the new link for the package is here. The package only works on Snow Leopard 10.6.3 and higher, you’ve been warned.
The new package includes the zerospu2/portaudio by default and the version of zzogl included is the latest r213 so no more downloads required.
The package should install fine on top of the previous release but I’ll also try to release an uninstaller at some point.
January 24th, 2011
I’m still having problems setting up a SL in vm so got caught up in some 0.9.7 development. So, 0.9.7 is compiled and I have the gui showing up, lots more debugging still to do but it seems possible that 0.9.6 SL and 0.9.7 will go live the same week