Hallo, I’m the creator of the OpenGEU Gnu/Linux distribution, I love pcsx2 and your work and am a mac owner. Actually, I use more mac than Linux even if I develop a Linux distribution… so, to help you, I’m here providing feedback. That’s all I can do, I’m not able of developing this kind of softwares… and, erhm… where can I find a detailed how to run this on a mac?
I got the application running but it took me quite some time .
All the script running an such wasn’t too easy because of some confusion over the things they did
I see how jamming everything into a singel .pkg would be quite stupid since the X11 update is very big
but couldn’t you interate the GTK,the libs ,the SDL and GLEW into one pkg installer ?
They aren’t that big so it would save a lot of time especially for people who are not too familiar with Termianl and such things.
Also : A FAQ or bbForum would save you space in the comment section
hey i have a ? – will you be supporting a region code change feature at all in the future??? There are games like jigoku shoujo LE for ps2 that are coded to only work on japanese ps2′s (which sucks) so I wondered (hoping) that feature is on your production roster.
Why don’t you integrate your changes into the official PCSX2 codebase? That will make things much easier, and you won’t have to keep re-porting the code…
Comment by Francois Grobbelaar — October 12, 2009 @ 12:43 pm
Because some of my changes aren’t windows/linux-compliant and are just very dirty hacks, and even for most others there’s no guarantee it won’t break anything else.
PowerPC? no way, first it’s a complete rewrite of the emulator as all recompilers are intel-specific, and second, there’s no point, powerPC is just way too slow to handle ps2 emulation
Can’t seem to find the nVidia CG Framework installer? After a little googling, I found that the Cg-3.0.0005 is packaged in the install image for Moviestorm, a really dorky animating program.
Hallo, I’m the creator of the OpenGEU Gnu/Linux distribution, I love pcsx2 and your work and am a mac owner. Actually, I use more mac than Linux even if I develop a Linux distribution… so, to help you, I’m here providing feedback. That’s all I can do, I’m not able of developing this kind of softwares… and, erhm… where can I find a detailed how to run this on a mac?
Comment by TheDarkMaster — October 13, 2008 @ 4:22 pm
seriusly can you post a vod on youtube about how to run this on mac and thee configurations
Comment by Reza — December 9, 2008 @ 6:21 pm
I got the application running but it took me quite some time .
All the script running an such wasn’t too easy because of some confusion over the things they did
I see how jamming everything into a singel .pkg would be quite stupid since the X11 update is very big
but couldn’t you interate the GTK,the libs ,the SDL and GLEW into one pkg installer ?
They aren’t that big so it would save a lot of time especially for people who are not too familiar with Termianl and such things.
Also : A FAQ or bbForum would save you space in the comment section
Thank you and keep it up^^
Comment by NeXuS — December 29, 2008 @ 1:53 pm
hey i have a ? – will you be supporting a region code change feature at all in the future??? There are games like jigoku shoujo LE for ps2 that are coded to only work on japanese ps2′s (which sucks) so I wondered (hoping) that feature is on your production roster.
thx for the service to the oss game comm.
mk
Comment by mk — October 6, 2009 @ 7:50 pm
Why don’t you integrate your changes into the official PCSX2 codebase? That will make things much easier, and you won’t have to keep re-porting the code…
Comment by Francois Grobbelaar — October 12, 2009 @ 12:43 pm
Because some of my changes aren’t windows/linux-compliant and are just very dirty hacks, and even for most others there’s no guarantee it won’t break anything else.
Comment by zedr0n — October 12, 2009 @ 1:13 pm
Why you didn’t include PPC Macs support ?
Comment by Kero — February 2, 2010 @ 10:34 am
Because pcsx2 is based on recompilers which are intel-specific
Comment by zedr0n — February 2, 2010 @ 10:54 am
when do you think it will start to work on a macbook?
Comment by Queefbaker — March 2, 2010 @ 7:54 pm
I’m sorry for the request, but will it be possible to port it to os x 10.4.11 aka Tiger? Thank you already
Comment by Danicool100 — May 3, 2010 @ 10:07 pm
Could you recode it for PowerPC support?
Comment by John — May 11, 2010 @ 1:22 pm
PowerPC? no way, first it’s a complete rewrite of the emulator as all recompilers are intel-specific, and second, there’s no point, powerPC is just way too slow to handle ps2 emulation
Comment by zedr0n — May 11, 2010 @ 1:27 pm
thanks anyway, is there any other ps2 emulator which would work on ppc? or would it work in a x86 emulator for ppc, would that be possible?
Comment by John — May 12, 2010 @ 11:30 am
i don’t know of any other ps2 emus for any platforms. And ppc is jsut too slow to emulate ps2
Comment by zedr0n — May 12, 2010 @ 12:00 pm
Hey
I have a Problem too: When I installed the 2 Packages and the App i only see a plain white console.
Im using Intel Mac. Any Ideas? – Anyone can send me a Email
Greetz
Comment by VoG — November 10, 2010 @ 12:12 pm
Hey, I also have the same problem.
Comment by Mreiter — November 16, 2010 @ 8:30 pm
Actually, I retract that. I just can’t get the program to run now. How do I get the actual game to read with the program?
Comment by Mreiter — November 16, 2010 @ 8:34 pm
Hey all,
Can’t seem to find the nVidia CG Framework installer? After a little googling, I found that the Cg-3.0.0005 is packaged in the install image for Moviestorm, a really dorky animating program.
Download this – http://cloud.moviestorm.co.uk/download-1.4/Moviestorm_mac_1.4.1.1a.dmg
and you’ll find the CG installer inside! I swear on the head of Woz Himself it’s not a virus or porn!
Comment by Richard Slap — April 18, 2011 @ 8:34 pm
Bonus, you don’t have to install moviestorm. I certainly wouldn’t!
Comment by Richard Slap — April 18, 2011 @ 8:35 pm
how goes the new version?
Comment by nath — June 28, 2011 @ 10:47 am