rulururu

post Snow leopard confirmed!

May 3rd, 2010

Filed under: PCSX2/MAC — zedr0n @ 10:25 pm

So, i’ve been migrating to my new macbook pro and have successfully built pcsx2 against snow leopard x11, will have to test if this will still work with xquartz and root out some bugs before I return to the gui project. I will also be posting a compilation guide for the more adventurous as i finally done it from scratch and logged my actions. For the time being another disgaea video…

P.S. Yeah, i know you are probably getting tired of the same video over and over but this one is 60 fps throughout with good sound quality and my mac at the moment was only using around 60% cpu, i7′s are great :)

post New mbp and other news

April 26th, 2010

Filed under: PCSX2/MAC — zedr0n @ 1:14 pm

I’m finally migrating to newer mbp now and that means I’ll be able to test Snow Leopard support properly.

In other news, I’m rewriting the pcsx2/mac wrapper completely in Cocoa to handle plugin, bios installation from in-app. For now, I’m also hoping to leverage Sparkle framework to handle automatic updates and at least Cg installation from in-app.

This doesn’t mean that x11 is going away, it just will have additional Cocoa gui on top :) To clarify, the main pcsx2/mac gui will still be gtk/x11(unless I manage to properly run aqua port of gtk). The wrapper will just simplify launching pcsx2, i.e. launch x11, check for presence of necessary libs, etc…

post Now with (nice) sound!

January 9th, 2010

Filed under: PCSX2/MAC,Uncategorized — zedr0n @ 8:42 pm

So, i finally finished porting zerospu2 to mac, it uses cross-platform Portaudio library instead of alsa/oss as before. You can get this plugin from binary repository(installing portaudio package is mandatory). Pcsx2/mac seems to be coming to a point where it can actually be usable :)

post Plugin repository

December 30th, 2009

Filed under: PCSX2/MAC — zedr0n @ 5:08 pm

As i’m now distributing pcsx2/mac as a standalone .app(well, full install is still a .pkg to carry all the necessary dependencies) it’s become a bit convoluted to access plugin directory. So I decided to provide plugin/pcsx2 updates as separate .dmg files. Yes, we are finally moving towards a more mac-like interface :)

The plugins and general pcsx2 betas will be available in binary repository which can also be found in Pages section on the right hand side.

I.e. here’s how i would install the ZZOgl version 0.21.204:

post Release update

December 30th, 2009

Filed under: PCSX2/MAC — zedr0n @ 12:04 pm

It’s that time of the year again, so i had some time to work on pcsx2/mac ;) This update is about solving the missing textures problem that has been plaguing pcsx2/mac for ages.

The new build is as always available here

Zeydlitz has recently worked on z-buffer swizzling for the ZZOgl plugin and this has fixed a lot of missing textures problems for us. I also fixed some code in pcsx2 for ffx missing textures. Some shots:

FFX



Kingdom Hearts

post 0.9.6, Snow leopard and further plans…

October 23rd, 2009

Filed under: PCSX2/MAC — zedr0n @ 7:52 am

First off, i’d like to mention that apparently 0.9.6 works on snow leopard with the stock x11, as confirmed The En Dash in forums, so you might try that out ignoring the xquartz installation step.

I’m aware of the issue with macbooks and pcsx2 and i’ll try to sort it out, but as i don’t have a macbook, but i need someone with a macbook(with leopard) who has enough experience building things on osx so that he can build pcsx2/mac from the repository and i could debug it through…

In other news, i’m soon updating the code to r1888 and starting on the new gui. There’s also work going on with the aligned stack so that it doesn’t require as many hacks to work, and i’ll hopefully be able to pull it from official repository soon.

post 0.9.6 – alpha release

October 18th, 2009

Filed under: PCSX2/MAC — zedr0n @ 2:28 am

Ok, the time has come :) I’m releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn’t require launching terminal whatsoever, hope that helps. The steps to install it are as follows:

  • xQuartz
    To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the XQuartz Project page. Double-click on the package to install it.
  • NVidia CG framework
    Download the package for Mac OS X here. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.
  • PCSX2/mac + plugins
    The latest package is always here. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it.

All troubleshooting/running questions – please ask at forums – forum.quant0r.com and http://forums.pcsx2.net

P.S. Thanks go to nestorespinoza for the icon :)

post ffxii again

October 12th, 2009

Filed under: PCSX2/MAC — zedr0n @ 11:44 pm

post 0.9.6 – bios – video

October 8th, 2009

Filed under: PCSX2/MAC — zedr0n @ 1:20 am

This is the video of port of r1762 of 0.9.6, first alpha build, jap bios only for now

post 0.9.6 – recompilers work in bios!

October 8th, 2009

Filed under: PCSX2/MAC — zedr0n @ 12:58 am

Yes, made some progress, i can already run bios:


This is AA4x, the following speedhacks are enabled:

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