rulururu

post Forums open!

January 2nd, 2009

Filed under: Uncategorized — zedr0n @ 1:51 pm

The comments section on the blog are becoming hard to read, so I’ve decided it’s time to start up official forums for the project. Welcome!

http://forum.quant0r.com

post FFXII in-game

December 26th, 2008

Filed under: PCSX2/MAC — zedr0n @ 4:13 pm

I finally got a ps3 controller so i could test ffxii for a bit in-game. I’ve also updated to latest pcsx2 playground svn so hoped it would be a bit faster. Well, it did get a bit faster but ffxii is still pretty intensive so i got around 20fps. As in it sometimes got up to 50fps and sometimes dropped to 10fps :)
Here’s some video – mind you, the video makes it around 2 times slower so the speeds aren’t really representative.

tweaked some more and some promising results – ffxii + aa4x + 800×600




post Christmas package!

December 20th, 2008

Filed under: PCSX2/MAC — zedr0n @ 8:06 pm

I’ve had some time recently and it seems like quite a lot of people are having problems with installing all the necessary libs, compiling fontconfig, whatever, so i’ve made a .pkg. I’ve tried to test it but it was rather limited testing so I need you to tell me if it really works as it should :)

The package will install all necessary libs in correct locations and pcsx2/mac itself would be in Applications/pcsx2

This package also includes the spu plugin, ported by rayan from macscene forums. Thanks go to him for his good work.

Well, nothing much to say, grab it here – http://pcsx2-mac.quant0r.com/files/pcsx2.pkg

post FFX SVN

October 25th, 2008

Filed under: PCSX2/MAC — zedr0n @ 11:43 am

unbroke ffx on svn




post SVN peek

October 25th, 2008

Filed under: PCSX2/MAC — zedr0n @ 1:03 am

i’ve been playing around with svn and the feature i like most so far are the speed hacks ;)

disgaea is around 150% speed now ;)


ffx pretty much the same, though i fixed frame limit ;)
and yeah, it’s broken now, i’ll have to spend some more nights to debug it

ffxii movies are now full-speed

in-game ffxii is still 20fps(aa4x) to 35fps(noaa)

I’m still pondering whether i should just take svn with fixes i’ve done or try to add svn revision by revision on top of my 0.9.4 though

post Logo?

October 21st, 2008

Filed under: Uncategorized — zedr0n @ 9:25 pm

Anybody willing to do an official logo for the project? I don’t really like the header for the site I use right now :)

I’ll pick up developing this friday, i think, for now busy at my job ;)

post Dirty hacks for release!

October 20th, 2008

Filed under: Uncategorized — zedr0n @ 4:56 pm

Ok, dirty hacked the debug build into release build(removed -D_DEBUG from x86 directory makefile) and got a real speed boost – around 15-20 fps


for comparison no AA

on the other hand, i’ve found the reason for the problem I’ve read elsewhere about – the ffx videos line problem. Seems like people thought it was mostly zerogs fault but it’s something broken in release build – i.e. i didn’t get the lines before but now


well, at least it’s 10fps faster

post Build update and gtk redistributable

October 20th, 2008

Filed under: PCSX2/MAC — zedr0n @ 10:48 am

Ok, i tried creating a binary which would work on other macs

First, grab the gtk redistributable at http://pcsx2-mac.quant0r.com/files/gtk.tar.gz. When you unpack it you’ll get two files:

gtk_dist.tgz
install_gtk.sh

Open Terminal, cd to the directory where these 2 files are and type ./install-gtk.sh

This would ask you for your password(because it would copy the files to /usr/local/gtkx11) and will also check if /usr/local/gtkx11 exists. If it does then you’ll get a message

/usr/local/gtkx11 already exists, delete it if you are sure you want to replace it

and you would need to manually delete the directory if you want to replace it.

Second, you also need Nvidia CG framework for mac which you can get at NVidia

Then you just get latest http://pcsx2-mac.quant0r.com/files/pcsx2.tar.gz, unpack it wherever, copy bios and launch pcsx2.

Please test because it does work on my mac(but I only moved my /usr/local/gtkx11 to another place for testing) but this is only for gtk dependencies I see.

-update-
Seems like the above isn’t enough. You also need to copy to /usr/local/lib the .dylib files from the following archives

http://pcsx2-mac.quant0r.com/files/libs.tar.gz

http://pcsx2-mac.quant0r.com/files/sdl.tar.gz

and run ./install_glew.sh from

http://pcsx2-mac.quant0r.com/files/glew.tar.gz

Also check that you have latest xquartz installed

post FF-X at last!

October 18th, 2008

Filed under: PCSX2/MAC — zedr0n @ 12:06 am

I’ve been trying to fix some stuff related to GL_SECONDARY_COLOR recently and it seems that it was this that was broken with ffx, thankfully it works now.







post Antialiasing or not?

October 12th, 2008

Filed under: PCSX2/MAC — zedr0n @ 1:37 am

Well, seems like using X11 and apple opengl takes its toll on emulation. Here is the comparison on ffxii

It’s almost 2 times difference :( Granted, it’s AA4x but I wonder if it should be like this.
The AA2x is at 25fps btw, and with no bugs with those shadows but much less eye candy.

I think i really should update zerogs to 0.97.2, things must have changed quite a lot, or at least i hope so.

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